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Illuminating and Rendering Heterogeneous Participating Media in Real Time using Opacity Propagation.
Anthony Giroud
Venceslas Biri
Published in:
GRAPP (2011)
Keyphrases
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real time
high fidelity
graphics hardware
low cost
real time rendering
multimedia
neural network
high speed
vision system
frame buffer
image synthesis
digital media
multimedia content
computer graphics
social media
high quality
data sets