Affects of Perceived-Actions within Virtual Environments on User Behavior on the Outside.
Asim HameedAndrew PerkisPublished in: QoMEX (2020)
Keyphrases
- user behavior
- virtual environment
- user actions
- virtual reality
- behavioral patterns
- virtual world
- computer graphics
- user interaction
- user behaviour
- virtual learning environments
- user browsing
- user experience
- multi user
- user behavior patterns
- role play
- physical space
- online advertising
- user preferences
- implicit feedback
- collision detection
- web usage mining
- serious games
- user activities
- virtual characters
- learning experience
- virtual space
- user clicks
- click models
- pattern mining
- augmented reality
- synthetic characters