Exploring the Use of Escribo Play Mobile Learning Games to Foster Early Mathematics for Low-Income First-Grade Children.
Americo N. AmorimLieny JeonYolanda AbelStephen J. PapeEmilia X. S. AlbuquerqueMonique SoaresVanessa C. SilvaDanilo AguiarJosé R. de Oliveira-NetoClaudia CostinRodrigo L. RodriguesMariana LeonCarla A. de PaulaJefferson LopesMaxsuel S. SilvaMaria V. do NascimentoGabriella A. PatricioVinícius F. da SilvaRaiane FlorentinoPublished in: Comput. Educ. (2023)
Keyphrases
- learning games
- low income
- mobile learning
- mobile games
- educational games
- augmented reality
- game design
- language skills
- developing countries
- mobile devices
- computer games
- learning platform
- mobile phone
- mixed reality
- language learning
- video games
- higher education
- learning experience
- learning activities
- learning tools
- handheld devices
- learning technologies
- information and communication technologies
- distance learning
- game playing
- game based learning
- user experience
- metadata
- context aware
- game play
- high school