Re-examining students' reading experience in a gamified context from a self-determination perspective: A multiple-case study.
Xinyu ChenXiuhan LiShum Yi Cameron LeeSamuel K. W. ChuPublished in: ASIST (2018)
Keyphrases
- case study
- learning contexts
- note taking
- learning environment
- learning experience
- e learning
- intelligent tutoring systems
- learning process
- social context
- computer programming
- tutoring system
- writing skills
- real world
- high school students
- online course
- student learning
- distance learning
- mobile learning
- contextual information
- learning activities
- problem based learning
- virtual learning environments
- cooperative learning
- learning outcomes
- elementary school
- vocabulary learning
- communication skills
- elementary students
- collaborative learning