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POLYGLOT for Gamified Education: Mixing Modelling and Programming Exercises.
Antonio Bucchiarone
Tommaso Martorella
Diego Colombo
Antonio Cicchetti
Annapaola Marconi
Published in:
MoDELS (Companion) (2021)
Keyphrases
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programming exercises
object oriented programming
automatic assessment
higher education
mobile learning
distance learning
e learning
expert systems
computer programming
programming concepts
databases
artificial intelligence
reinforcement learning
learning tools
serious games