Parallel Cycle Based Logic Simulation Using Graphics Processing Units.
Alper SenBaris AksanliMurat BozkurtMelih MertPublished in: ISPDC (2010)
Keyphrases
- graphics processing units
- general purpose
- parallel processing
- parallel implementation
- parallel programming
- parallel computing
- parallel computation
- gpu implementation
- massively parallel
- computing systems
- processing units
- floating point
- graphics hardware
- compute unified device architecture
- real time
- parallel algorithm
- parallel machines
- distributed memory