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Fast GPU perspective grid construction and triangle tracing for exhaustive ray tracing of highly coherent rays.
Lancelot Perrotte
Guillaume Saupin
Published in:
Int. J. High Perform. Comput. Appl. (2012)
Keyphrases
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ray tracing
image synthesis
implicit surfaces
graphics hardware
photorealistic
texture mapping
computationally intensive
viewpoint
d scene
real time
computer graphics
optimization process
parallel computing
image processing
specular reflection
point cloud
integral image