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Listening Space: An Exploratory Case Study on a Persuasive Game Designed to Enrich the Experience of Classical Music Concerts.

Annebeth ErdbrinkJanna MichaelRens KortmannMicha HamelKoen van EijckAlexander Verbraeck
Published in: ACM Journal on Computing and Cultural Heritage (2021)
Keyphrases
  • video games
  • game theory
  • educational games
  • virtual space
  • low dimensional
  • computer games
  • data sets
  • artificial intelligence
  • resource allocation
  • game playing
  • digital games
  • virtual characters
  • audio signals
  • card game