Capacities and Capacity-Achieving Decoders for Various Fingerprinting Games.
Thijs LaarhovenPublished in: CoRR (2014)
Keyphrases
- video games
- nash equilibrium
- nash equilibria
- game theory
- computer games
- flow network
- game theoretic
- digital content
- game playing
- serious games
- imperfect information
- perfect information
- educational games
- game play
- game design
- learning algorithm
- online game
- stochastic games
- decoding algorithm
- high capacity
- board game
- weighted majority
- leader follower