Head vs. eye-based selection in virtual reality.
Yuan Yuan QianRobert J. TeatherPublished in: SUI (2017)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- eye gaze
- virtual world
- three dimensional
- augmented reality
- gaze estimation
- gaze direction
- virtual museum
- visual field
- interactive virtual
- computer animation
- virtual humans
- virtual reality technology
- active control
- photorealistic
- eye tracking
- real time
- head motion
- virtual space
- gaze tracking
- head movements
- eye movements
- virtual reality environments
- computer interface
- multi sensory
- visual data mining
- computer vision