The Design of a Virtual Reality Game for Stroke-Induced Attention Deficits.
Hanne HuygelierCéline R. GillebertRaymond van EeVero Vanden AbeelePublished in: CHI PLAY (Companion) (2017)
Keyphrases
- virtual reality
- virtual world
- virtual environment
- collaborative virtual environments
- three dimensional
- computer interface
- virtual laboratory
- augmented reality
- image processing
- interactive virtual
- computer animation
- virtual humans
- computer graphics
- user interface
- computer games
- serious games
- design process
- virtual space
- dynamic environments
- visual data mining
- virtual museum
- digital libraries
- multi sensory
- real time