Research Quest: Critical Thinking through Video Games and Interdisciplinary Collaboration.
Matthew JensenTallie CasucciRyan BownMadlyn RunburgRoger AltizerPublished in: FDG (2015)
Keyphrases
- video games
- critical thinking
- computer supported collaboration
- learning experience
- problem based learning
- online discussion
- professional development
- peer assessment
- educational games
- instructional design
- online course
- game play
- content analysis
- collaborative learning
- authoring tool
- computer games
- artificial intelligence
- multiple choice
- computer mediated
- game playing
- science education
- learning strategies
- learning tools
- game design
- learning community
- serious games
- game based learning
- blended learning
- virtual learning environments
- computer supported
- distance learning
- learning styles
- communication tools
- case study
- e learning