PALESTRA CONVIDADA: Lições das Trincheiras do Design Research em Pervasive Augmented Reality Games.
Licínio RoquePublished in: WAIHCWS (2012)
Keyphrases
- augmented reality
- learning games
- tangible interaction
- mixed reality
- user interface
- markerless
- human computer interaction
- real scenes
- real environment
- virtual objects
- design process
- multi user
- live video
- virtual reality
- game design
- vision system
- camera tracking
- head mounted display
- mobile augmented reality
- x ray
- collaborative learning
- artificial intelligence