STEAM in Art Education Course: Students Perception.
Tri Saptuti SusianiMoh Salimi NgatmanRatna Hidayah SuhartonoPublished in: ICLIQE (2020)
Keyphrases
- higher education
- distance learning
- university level
- e learning
- distance education
- young students
- special education
- secondary school
- educational environment
- mobile learning
- web based learning
- educational institutions
- european higher education
- project based learning
- elementary school
- computing education
- educational systems
- undergraduate and graduate
- deaf students
- learning environment
- learning activities
- learning outcomes
- problem based learning
- lifelong learning
- hong kong
- role play
- advanced learning technologies
- learning experience
- information literacy
- educational software
- educational experiences
- formal education
- learning styles
- engineering education
- high school
- undergraduate students
- tutoring system
- teaching methods
- hybrid learning
- student learning
- learning community
- learning tools
- college students
- classroom teaching
- educational technology
- power plant
- design studio
- virtual learning environments
- post secondary
- blended learning
- learning platforms
- high school students
- intelligent tutoring systems
- digital technologies
- educational settings
- online learning environments
- science education
- mathematics education
- computer science education
- multiple intelligences
- online learning
- primary school
- collaborative learning
- digital games
- virtual laboratories
- learning process
- teacher education