Designing for Engagement in Augmented Reality Games to Assess Upper Extremity Motor Dysfunctions.
Paul DezentjeMarina-Anca CidotãRory M. S. CliffordStephan G. LukoschPaulina J. M. BankHeide K. LukoschPublished in: ISMAR-MASH'D (2015)
Keyphrases
- augmented reality
- learning games
- tangible interaction
- virtual objects
- mixed reality
- markerless
- multi user
- mobile augmented reality
- virtual reality
- digital games
- human computer interaction
- video games
- real environment
- promising experimental results demonstrate
- real scenes
- computer games
- educational games
- live video
- camera tracking
- head mounted display
- computer generated images
- molecular structures
- game play
- control system
- three dimensional
- image processing