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Analysing the effects of a wide field of view augmented reality display on search performance in divided attention tasks.
Naohiro Kishishita
Kiyoshi Kiyokawa
Jason Orlosky
Tomohiro Mashita
Haruo Takemura
Ernst Kruijff
Published in:
ISMAR (2014)
Keyphrases
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augmented reality
head mounted display
live video
human computer interaction
virtual reality
virtual objects
real scenes
wide field of view
visual field
field of view
mobile robot
computer graphics