Practices, purposes and challenges in integrating gamification using technology: A mixed-methods study on university academics.
Muhammad Kamarul KabilanNagaletchimee AnnamalaiKee Man ChuahPublished in: Educ. Inf. Technol. (2023)
Keyphrases
- case study
- lessons learned
- emerging technologies
- academic community
- e learning
- issues and trends
- professional practice
- san diego
- engineering education
- key technologies
- design principles
- social issues
- enabling technologies
- graduate school
- sensemaking
- hong kong
- open issues
- technical issues
- future trends
- computer science education
- management practices
- social structures
- user experience
- information systems