A many-to-many matching game in ultra-dense LTE HetNets.
Mariame AmineAbdellaziz WalidAbdellatif KobbaneSoumaya CherkaouiPublished in: IWCMC (2017)
Keyphrases
- stereo correspondence
- video games
- wide baseline stereo
- pattern matching
- matching algorithm
- game theory
- shape matching
- wide baseline
- matching process
- image matching
- computer games
- keypoints
- object recognition
- quality of service
- educational games
- game play
- game design
- game playing
- virtual world
- dense correspondence
- online game
- peer to peer
- game development
- dense stereo matching
- sensor networks