Automatic Modeling of Frequent Behaviors of Avatars and Players in a On Line Game.
Chih-Ming ChiuShao-Shin HungJyh-Jong TsayPublished in: Int. J. Virtual Real. (2011)
Keyphrases
- game theory
- game players
- game play
- virtual world
- virtual environment
- semi automatic
- online game
- repeated games
- imperfect information
- crowd simulation
- computer games
- nash equilibrium
- virtual characters
- mixed strategy
- mining frequent
- fully automatic
- boolean games
- pure nash equilibria
- human computation
- solution concepts
- perfect information
- multi player
- learning experience
- soccer game
- virtual reality