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Recognizing Customers' Mood in 3D Shopping Malls Based on the Trajectories of Their Avatars.

Anton BogdanovychMathias BauerSimeon J. Simoff
Published in: ICEIS (2009)
Keyphrases
  • shopping malls
  • shopping mall
  • virtual world
  • virtual environment
  • trajectory data
  • moving objects
  • motion patterns
  • virtual reality
  • computer vision
  • mobile robot
  • path planning
  • smart phones
  • emotional state