Designing and evaluating UbiBall: a ubiquitous computing game for children.
Douglas EasterlyAngela BlachnitzkyPublished in: Int. J. Arts Technol. (2011)
Keyphrases
- ubiquitous computing
- computer games
- context aware
- educational games
- ambient intelligence
- everyday life
- context awareness
- computing devices
- card game
- physical environment
- mobile computing
- autistic children
- ubiquitous systems
- everyday objects
- physical world
- pervasive computing
- context aware computing
- video games
- human activities
- virtual world
- ubiquitous computing technology
- sensor web
- ubiquitous environment
- mobile communications
- interaction design
- ubiquitous computing environments
- smart spaces
- communication technologies
- artificial neural networks
- computer vision
- physical objects
- smart environments
- software engineering
- data sets