Creating autonomous agents for playing Super Mario Bros game by means of evolutionary finite state machines.
Antonio Miguel MoraJuan Julián Merelo GuervósPablo García-SánchezPedro A. CastilloM. S. Rodríguez-DomingoR. M. Hidalgo-BermúdezPublished in: Evol. Intell. (2014)
Keyphrases
- autonomous agents
- finite state machines
- computer games
- game playing
- dynamic environments
- multi agent systems
- incomplete information
- multi agent
- model checking
- computational systems
- finite state automata
- rational agents
- multiagent systems
- control architecture
- imperfect information
- video games
- complex environments
- card game
- intelligent behavior
- board game
- heterogeneous agents
- game play
- online game
- game theory
- open systems
- pac man
- game players
- game theoretic
- agent negotiation
- hidden markov models
- distributed control
- regular expressions
- virtual world
- databases
- coordination mechanisms
- computer poker
- multi agent environments
- games played
- human players
- mental states
- coalition formation
- evolutionary computation
- cooperative
- reinforcement learning