Social gaming: what attracts the most attention?: an investigation using an improved diary method.
Mitchell TanLooi Qin EnSee Swee LanPublished in: Advances in Computer Entertainment Technology (2008)
Keyphrases
- experimental evaluation
- fully automatic
- main contribution
- high accuracy
- detection method
- computational cost
- computational complexity
- evaluation method
- significant improvement
- support vector machine
- dynamic programming
- preprocessing
- objective function
- similarity measure
- social networks
- neural network
- educational games
- clustering method
- feature set
- cost function
- evolutionary algorithm
- pairwise
- machine learning