Gamification of Wearable Data Collection: A Tool for both Friend and Foe.
Sraddhanjali AcharyaRichard MatovuAbdul SerwaddaIsaac Griswold-SteinerPublished in: ICCDA (2019)
Keyphrases
- data collection
- sensor networks
- social networks
- social networking
- social network analysis
- data analysis
- gesture recognition
- collected data
- human computer interaction
- augmented reality
- activity recognition
- user experience
- ubiquitous computing
- collecting data
- real time
- software tools
- video camera
- online social networks
- learning algorithm
- machine learning
- neural network