Keyphrases
- user satisfaction
- virtual reality
- perceived usefulness
- information systems
- structural equation modeling
- virtual environment
- service quality
- information quality
- objective measures
- user perceptions
- educational settings
- information and communication technologies
- distance learning
- e learning
- serious games
- factors that influence
- mobile learning
- computer graphics
- virtual space
- quality attributes
- virtual world
- digital games
- higher education