The effects of gamification on students' academic achievement: a meta-analysis study.
Ibrahim YildirimSedat SenPublished in: Interact. Learn. Environ. (2021)
Keyphrases
- meta analysis
- undergraduate students
- academic achievement
- high school students
- distance learning
- dependent variables
- learning process
- computer assisted instruction
- teaching methods
- experimental design
- case study
- elementary school
- individual differences
- mobile learning
- learning environment
- virtual learning environments
- hong kong
- control group
- distance education
- attitudes toward
- learning outcomes
- learning strategies
- virtual environment
- e learning