Learning to Play Pong Video Game via Deep Reinforcement Learning.
Ilya MakarovAndrej KashinAlisa KorinevskayaPublished in: AIST (Supplement) (2017)
Keyphrases
- reinforcement learning
- learning algorithm
- video games
- learning process
- learning problems
- supervised learning
- active learning
- autonomous learning
- machine learning
- reinforcement learning methods
- state space
- educational games
- playing games
- active exploration
- game players
- deep learning
- action selection
- serious games
- function approximation
- learning tasks
- transfer learning
- mobile learning
- learning experience