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Finger dance: a sound game for blind people.
Daniel Miller
Aaron Parecki
Sarah A. Douglas
Published in:
ASSETS (2007)
Keyphrases
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game theory
game playing
video games
educational games
game play
game design
computer games
nash equilibrium
imperfect information
game theoretic
pursuit evasion
human movement
game development
virtual world
game based learning
optimal strategy
game tree search
human computation
data sets
role playing