Capturing the Perceived Phantom Limb through Virtual Reality.
Christian RogersJonathan LauDenver HuynhSteven AlbertsonJames BeemEnlin QianPublished in: Adv. Hum. Comput. Interact. (2016)
Keyphrases
- virtual reality
- three dimensional
- virtual environment
- computer graphics
- photorealistic
- computer animation
- augmented reality
- virtual museum
- virtual world
- interactive virtual
- virtual reality technology
- virtual humans
- virtual training
- collaborative virtual environments
- virtual reality environments
- visual data mining
- pattern recognition
- computer vision
- force feedback
- virtual space
- digital libraries
- multi sensory
- real time