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Don't Break my Flow: Effects of Switching Latency in Shooting Video Games.
David Halbhuber
Valentin Schwind
Niels Henze
Published in:
Proc. ACM Hum. Comput. Interact. (2022)
Keyphrases
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video games
learning experience
game play
educational games
computer games
game design
learning achievement
learning tools
flow field
low latency
prefetching
content analysis
game playing
game development
game engine
computer supported collaboration
commercial games