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Algorithmic versus teacher-led sequencing in a digital serious game and the development of second language reading fluency and accuracy.
Judit Serra
Roger Gilabert Guerrero
Published in:
Br. J. Educ. Technol. (2021)
Keyphrases
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serious games
game development
computer assisted language learning
design principles
computer assisted
digital technologies
case study
language learning
virtual environment
development process
professional development
game play
reading comprehension
vocabulary learning
oral reading