Development and evaluation of a new virtual reality-based audio-tactile cueing-system to guide visuo-spatial attention.
Samuel E. J. KnobelNathan T. GygerThomas NyffelerDario CazzoliRené M. MüriTobias NefPublished in: EMBC (2020)
Keyphrases
- virtual reality
- virtual environment
- virtual training
- virtual reality environments
- force feedback
- computer graphics
- multimedia
- augmented reality
- virtual reality technology
- virtual humans
- photorealistic
- computer animation
- virtual world
- three dimensional
- signal processing
- interactive virtual
- visual data mining
- spatio temporal
- virtual space
- virtual museum
- multi sensory
- e learning
- visual attention
- image processing