Evaluating Plausible Preference of Body-Centric Locomotion using Subjective Matching in Virtual Reality.
Boyu GaoHaojun ZhengJingbo ZhaoHuawei TuHyungSeok KimHenry Been-Lirn DuhPublished in: VR (2024)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- three dimensional
- virtual world
- augmented reality
- virtual humans
- virtual museum
- interactive virtual
- computer animation
- photorealistic
- multi sensory
- virtual reality technology
- visual data mining
- force feedback
- matching algorithm
- body parts
- human body
- mobile robot
- multi user
- tangible user interface
- virtual space
- data mining
- multimedia