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Generating an Environment for Socializing Between Older Adults in a VR Supermarket.

Sebastian WalchshäuslChristian EichhornDavid A. PlecherTim SimecekGudrun KlinkerAtsushi HiyamaMatsuko Inami
Published in: GI-Jahrestagung (2023)
Keyphrases
  • older adults
  • virtual reality
  • web accessibility
  • virtual world
  • physical world
  • computer vision
  • expert systems
  • active learning
  • regression model
  • smart home
  • assistive technology