Prospective ICT Teachers' Perceptions on the Didactic Utility and Player Experience of a Serious Game for Safe Internet Use and Digital Intelligence Competencies.
Aikaterini GeorgiadouStelios XinogalosPublished in: Comput. (2023)
Keyphrases
- digital games
- serious games
- game play
- digital media
- digital resources
- learning processes
- game based learning
- learning scenarios
- video games
- secondary school
- communication skills
- game design
- innovative ways
- learning environment
- game engine
- educational games
- competitive intelligence
- virtual environment
- information and communications technology
- computer games
- information and communication technologies
- learning process
- learning objectives
- game mechanics
- learning experience
- internet technology
- primary and secondary school
- early years
- computer skills
- user experience
- attitudes toward
- teaching practices
- case study
- primary school
- distance learning
- high school
- project management
- multimedia
- artificial intelligence
- authoring tool
- qualitative case study
- professional development
- design principles
- e learning