An Augmented Reality Update of a Classic Game: "Where in the World is Carmen Sandiego?", Case Study.
Annette Marie Chabebe RiveraWenyu WuChengqi XuePublished in: HCI (33) (2022)
Keyphrases
- augmented reality
- case study
- learning games
- virtual reality
- virtual objects
- mixed reality
- markerless
- virtual world
- human computer interaction
- computer games
- video games
- multi user
- real environment
- promising experimental results demonstrate
- real world
- real scenes
- camera tracking
- mobile augmented reality
- real time
- game play
- serious games
- educational games
- live video
- molecular structures
- three dimensional
- head mounted display
- fiducial markers
- computer generated imagery