Commodity Clusters for Virtual Reality.
Bruno RaffinMarcelo Knörich ZuffoHank KerzmarskiZhingeng PanPublished in: VR (2003)
Keyphrases
- virtual reality
- virtual environment
- clustering algorithm
- computer graphics
- augmented reality
- three dimensional
- photorealistic
- virtual humans
- virtual world
- computer animation
- virtual museum
- multi sensory
- virtual training
- virtual reality technology
- interactive virtual
- image sequences
- visual data mining
- tangible user interface