A practical ball sports platform combining dynamic body action with real-time computer graphics during ball play.
Sachiko KodamaShuzo MatsunoRyutaro OgawaKenji InokuchiToshiki SatoTakahiro ShidaYasuki TakenoEitetsu KomiyamaPublished in: SIGGRAPH Asia Emerging Technologies (2015)
Keyphrases
- computer graphics
- real time
- image synthesis
- realistic rendering
- real time rendering
- computer vision
- computer generated imagery
- vision system
- virtual reality
- virtual environment
- image processing
- computer vision and computer graphics
- photorealistic
- real world objects
- image based rendering
- computer animation
- motion capture
- dynamic environments
- computer aided design
- geometric models
- complex scenes
- computer vision and graphics
- computer generated images
- texture synthesis
- global illumination
- photographic images
- data mining
- three dimensional
- computational geometry
- geometric modeling
- live video
- viewpoint
- real environment
- texture mapping