Correction to: Emotional contagion in collaborative virtual reality learning experiences: an eSports approach.
Amir DirinMarko NieminenTeemu Henrikki LaineLassi NieminenLeila GhalebaniPublished in: Educ. Inf. Technol. (2024)
Keyphrases
- virtual reality
- learning experience
- technology supported
- collaborative virtual environments
- virtual learning environments
- virtual environment
- virtual reality environments
- e learning
- learning outcomes
- learning process
- virtual training
- learning tools
- peer assessment
- learning styles
- computer graphics
- human decision making
- learning resources
- multi user
- virtual world
- three dimensional
- video games
- augmented reality
- learning scenarios
- mobile learning
- collaborative learning
- virtual humans
- computer animation
- virtual museum
- learning design
- interactive virtual
- multi sensory
- assessment tool
- learning opportunities
- virtual space
- learning environment
- visual data mining
- virtual reality technology
- learning algorithm
- image processing
- force feedback
- collaborative environment
- social influence
- learning processes
- distance learning
- signal processing