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Procedural Generation of Adjustable Terrain for Application in Computer Games Using 2D Maps.

Izabella AntoniukPrzemyslaw Rokita
Published in: PReMI (2015)
Keyphrases
  • computer games
  • game design
  • video games
  • programming language
  • human computer interaction
  • empirical evidence
  • serious games
  • game playing
  • digital games
  • digital storytelling