Gamification for Teaching and Learning Computer Security in Higher Education.
Z. Cliffe SchreudersEmlyn ButterfieldPublished in: ASE @ USENIX Security Symposium (2016)
Keyphrases
- higher education
- online learning
- learning in higher education
- blended learning
- tertiary education
- computer security
- hybrid learning
- mobile learning
- distance learning
- networked learning
- technology enhanced
- learning technologies
- problem based learning
- learning process
- hong kong
- online teaching
- e learning
- educational contexts
- web based teaching
- learning management systems
- online education
- learning systems
- learning analytics
- higher education institutions
- online course
- virtual classroom
- anomaly detection
- instructional strategies
- learning community
- learning algorithm
- technology enhanced learning
- distance education
- high school
- intrusion detection
- unsupervised learning
- computer systems
- supervised learning
- multi user virtual environments
- case study
- information systems