Motion Primitives Classification Using Deep Learning Models for Serious Game Platforms.
Nikolaos BakalosIoannis RallisNikolaos DoulamisAnastasios D. DoulamisAthanasios VoulodimosVassilios VescoukisPublished in: IEEE Computer Graphics and Applications (2020)
Keyphrases
- learning models
- classification models
- serious games
- machine learning
- machine learning algorithms
- learning algorithm
- classification accuracy
- decision trees
- feature space
- semi supervised learning
- feature extraction
- support vector
- support vector machine
- supervised learning
- loss function
- feature selection
- training data
- conditional random fields
- learning tasks
- learning problems
- video games
- human motion
- model selection
- spatio temporal