"Just watching": A qualitative analysis of non-players' motivations for video game spectatorship.
Stephanie OrmePublished in: New Media Soc. (2022)
Keyphrases
- qualitative analysis
- video games
- game play
- quantitative analysis
- playing games
- game players
- content analysis
- game design
- learning experience
- game mechanics
- computer games
- educational games
- game playing
- online game
- learning tools
- serious games
- fault tree
- game theory
- game based learning
- game engine
- game development
- game ai
- computer assisted
- imperfect information
- machine learning
- metadata