Developing and Evaluating a Virtual Reality Videogame Using Biofeedback for Stress Management in Sports.
Arturo Morales-TellezLuís A. CastroMonica TentoriPublished in: Interact. Comput. (2023)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- interactive virtual
- photorealistic
- augmented reality
- three dimensional
- computer animation
- virtual world
- information management
- virtual humans
- video games
- virtual reality technology
- virtual laboratory
- virtual space
- virtual museum
- visual data mining
- multi sensory
- video sequences
- real time
- content management
- computer vision