Relief generation from 3D scenes guided by geometric texture richness.
Yongwei MiaoYuliang SunXudong FangJiazhou ChenXudong ZhangRenato PajarolaPublished in: Comput. Vis. Media (2018)
Keyphrases
- d scene
- realistic rendering
- view dependent
- image based rendering
- depth map
- scene representation
- single image
- texture mapping
- image space
- planar surfaces
- photorealistic
- geometric information
- camera parameters
- geometric features
- optical flow
- view synthesis
- real scenes
- computer graphics
- low rank textures
- moving camera
- geometric structure
- texture images
- geometric constraints
- image sequences
- computer vision
- multi view
- high quality
- image processing