Social Influence and Willingness to Pay for Online Video Games.
Andrew J. SetterstromJohn Michael PearsonPublished in: ICIS (2010)
Keyphrases
- video games
- social influence
- online communities
- online social
- social interaction
- learning experience
- social networks
- game play
- educational games
- game playing
- game design
- online learning
- network structure
- game development
- learning tools
- social relationships
- computer games
- social psychology
- game based learning
- role playing game
- commercial games
- content analysis
- e learning
- technology acceptance
- influence propagation
- virtual environment
- social media
- mathematics learning
- computer supported collaboration
- information systems