QoE assessment of fairness in networked game with olfaction: influence of time it takes for smell to reach player.
Yutaka IshibashiSosuke HoshinoQi ZengNorishige FukushimaShinji SugawaraPublished in: Multim. Syst. (2014)
Keyphrases
- game play
- game theory
- imperfect information
- repeated games
- two player games
- boolean games
- multi player
- video games
- human players
- game mechanics
- game players
- game playing
- nash equilibrium
- pure nash equilibria
- board game
- computer poker
- computer games
- resource allocation
- massively multiplayer online role playing games
- card game
- game theoretic
- evaluation function
- minimax search
- multimedia
- stochastic games
- social networks
- virtual world
- incomplete information
- educational games
- serious games
- game tree
- opponent modeling
- packet loss
- perfect information
- network management
- game based learning
- cognitive radio
- game design
- mobile games
- online game
- learning experience
- cooperative
- video sequences
- digital games