Animation workflow in KILLZONE3™: a fast facial retargeting system for game characters.
Andrea ArghinentiPublished in: SIGGRAPH Talks (2011)
Keyphrases
- motion capture
- facial animation
- temporal coherence
- video games
- facial images
- computer games
- game theory
- facial expressions
- face recognition
- face images
- human faces
- motion capture data
- workflow management systems
- computer graphics
- game play
- business process
- landmark detection
- image content
- human motion
- facial expression recognition
- digital games
- game playing
- game theoretic
- human computer interaction
- nash equilibria
- imperfect information
- game design
- serious games
- educational games
- user interface
- facial features
- virtual world
- nash equilibrium
- facial motion
- motion synthesis
- workflow management
- online game
- computer vision
- process model
- multi view
- web services