Exergaming Executive Functions: An Immersive Virtual Reality-Based Cognitive Training for Adults Aged 50 and Older.
Kuo-Ting HuangPublished in: Cyberpsychology Behav. Soc. Netw. (2020)
Keyphrases
- virtual reality
- virtual training
- virtual environment
- virtual humans
- computer graphics
- augmented reality
- virtual reality technology
- virtual world
- computer animation
- age groups
- tangible user interface
- virtual reality environments
- photorealistic
- force feedback
- visual data mining
- three dimensional
- virtual space
- skill acquisition
- interactive virtual
- data mining
- virtual laboratory
- online learning
- multi sensory
- computer vision