Gamification for Teaching Java.
Çagri ÇubukçuBo WangLizbeth GoodmanEleni E. ManginaPublished in: SimuTools (2017)
Keyphrases
- online learning
- user experience
- distance learning
- e learning
- learning process
- programming language
- lightweight
- learning systems
- computer programming
- open source
- higher education
- learning environment
- high school
- web based learning
- database applications
- java programs
- learning platform
- web services
- game design
- learning community
- learning analytics
- distance education
- computer technology
- educational technology
- hong kong
- hybrid learning
- web applications
- elementary school
- source code
- computer science education
- object oriented
- thinking skills